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State Of OnlyFans 2026

This guide brings together the most trustworthy data we could access and explains it in clear, practical language. Because OnlyFans is a private company, there’s no single public dashboard with every metric. To build a reliable picture, we used a triangulation method: we cross-checked figures reported by major outlets that summarize company filings and statements, compared them with reputable industry compilers (for demographics and geography), and filled unavoidable gaps with transparent, labeled estimates (for example, allocating country earnings by user share or applying widely cited percentile splits). Whenever we modeled something, we told you exactly what we assumed and why.

We focused on metrics that matter for decisions: fan spend (gross), platform take, creator payouts, user and creator counts, geographic distribution, earning concentration (top 0.1% / 1% / 10%), and trends that affect growth—like monetization mix (subscriptions vs. DMs/PPV), compliance, and regional payment friction. We treated country and demographic splits as directional (methods vary by source), and we avoided over-precision where the public record is thin. When in doubt, we chose conservative ranges over flashy claims.

Who benefits most:

(1) Creators who want a simple, numbers-first view of where the money comes from and how to price, package, and schedule content

(2) Agencies that need to prioritize markets, design DM/PPV playbooks, and turn compliance into a moat

(3) Ops leaders who must standardize KYC, releases, and consent logs

(4) Marketers/analysts looking for a clean baseline to plan 2025–2027.

If you want step-by-step playbooks, swipe files, and performance checklists, explore our OnlyFans Blog —it’s where we publish practical best practices you can copy today (DM sequences, PPV cadences, pricing ladders, and more).

Executive Summary 

Clear takeaways, a quick table, and action steps for creators and agencies.

  • Platform scale: OnlyFans continues to grow, but at a mature pace. Our 2026 base case projects ~$7.95B in gross fan spend (+4% YoY), ~$1.59B in platform revenue (~20% take), and ~$6.36B paid out to creators (~80%).
  • Audience size: Registered users reach ~477M (+10% YoY), and creators total ~5.45M (+7% YoY).
  • Earnings shape: The curve remains top-heavy (e.g., top 1% ≈ 33% of creator revenue; top 10% ≈ 73%). Operational excellence (DM/PPV sales, retention, pricing) continues to separate leaders from the median.

2026 Snapshot (Modeled from 2024 Anchors)

Metric 2026 (Base Case)
Gross fan spend $7.95B
Platform revenue (~20%) $1.59B
Creator payouts (~80%) $6.36B
Registered users ~477M
Creators ~5.45M

 

What’s Driving the 2026 Picture

  1. Maturity & deceleration: The post-pandemic surge is over; growth normalizes to mid-single digits in spend and high single-digit/low double-digit in users.
  2. Monetization mix: DM/PPV & tips remain the main revenue engines; subscriptions act as a feeder and retention layer.
  3. Geography: The U.S. drives the largest absolute spend; Brazil and key EU markets (UK/DE/FR/ES/IT) add steady volume. Local pricing and payments matter for conversion.
  4. Compliance as a constant: 2025’s regulatory signals (e.g., UK) persist. Teams that standardize verification, releases, consent logs, and moderation see fewer disruptions and better processor trust.

 

Implications for Creators & Agencies in 2026

  • Lift ARPU, not just headcount: With user growth slowing, focus on average revenue per paying fan. Formalize DM playbooks, timed PPV drops, bundles, and VIP tiers for “whales.”
  • Segmented pricing: Keep an on-ramp for 18–34 discovery (lower price, teasers), and design premium ladders for 35–44 high-spend cohorts (exclusives, personalized DMs).
  • Market prioritization: Prioritize markets with strong payment rails + disposable income (U.S., top EU). Layer Brazil/LatAm for incremental scale with translated offers and local prime-time scheduling.
  • Operational moat: Treat compliance & data hygiene like product features—centralize KYC, releases, consents; maintain an audit trail; assign ownership.

 

Risks to Watch (and How to Hedge)

  • Regulatory friction: New rules or stricter enforcement could add onboarding friction. Hedge: pre-emptive age-assurance documentation, rapid-response SOPs, diversified payment options.
  • Macro softness: If discretionary spend tightens, conversion and ARPU can dip. Hedge: flexible bundles, limited-time offers, and cross-sell sequences to lift LTV.
  • Discovery volatility: Off-platform algorithm shifts (TikTok/IG/X) can swing traffic. Hedge: build owned channels (email/Telegram/SMS) and retargeting lists to stabilize demand.

 

Three Takeaways for 2026 Planning

  1. Systematize sales in DMs: Weekly cadences, offer calendars, and churn win-backs.
  2. Design for whales while protecting mid-tier buyers: Clear upgrade paths and VIP experiences.
  3. Make compliance boring (and perfect): The quietest stack wins—fewer freezes, faster payouts, better partner trust.
In one sentence: OnlyFans is huge, still growing, and very unequal. A small group of creators earns a big slice of the money, while millions earn a little. That’s normal for big creator platforms.

 

1) What is OnlyFans? (in plain words)

OnlyFans is a website/app where fans pay creators for content. Fans spend money in a few ways:

  • Subscriptions (monthly access to posts)
  • Pay-per-view (PPV) messages in DMs
  • Tips (extra money sent because they liked something)

OnlyFans keeps about 20% of the money. Creators get about 80%. This split is the basic rule of the platform.

 

2) How Big Is OnlyFans Now?

Let’s look at the most recent full year of results (fiscal year 2024):

  • Fans spent about $7.22 billion on the platform (+9% vs. the year before).
  • OnlyFans’ own revenue (their 20% cut) was about $1.41 billion.
  • Pre-tax profit was about $684 million.
  • Registered users reached about 377.5 million.
  • Total creators reached about 4.6 million.

Sources: Business Insider, The Guardian, Hypebeast

What this means: OnlyFans is a large, profitable business with hundreds of millions of accounts and millions of creators. Growth is slower than during the pandemic spike, but it’s still going up. Source

Also, since launch, OnlyFans says it has paid creators over $20 billion in total. That’s the lifetime number, not just one year. Variety

 

Table 1 — Size snapshot (FY2024)

Metric Value (approx.)
Fan spend (gross) $7.22B
Platform revenue (~20%) $1.41B
Pre-tax profit $684M
Registered users 377.5M
Creators 4.6M

Why growth slowed a bit: the platform is maturing, some new users face payment friction or regulation hurdles, and the “pandemic boom” is behind us. But tools like bundles, DMs/PPV, and live features help keep average revenue per user from falling. Source

 

3) Where Users Come From (directional)

Different websites measure this in different ways (traffic vs. accounts), so take it as directional, not exact. A 2025 roundup shows:

  • United States ~32% of users
  • Brazil ~8.6%
  • United Kingdom ~5.2%
  • Then Canada, Germany, France, Mexico, Spain, Italy, Australia also rank high

Source: SpreadThoughts (country shares, indicative)

 

Table 2 — Directional user shares (top 3)

Country Share (approx.)
United States 32%
Brazil 8.6%
United Kingdom 5.2%

 

What this tells us: The U.S. drives the largest chunk of demand. Brazil is a fast-growing market (big population, rising adoption). The U.K. is strong in Europe.

Bonus snapshot (U.S. spending example): One media-covered analysis of 2024 suggested New York spent $179.1M total but ranked only mid-pack per capita, while West Virginia ranked highest per capita. That hints that “whales” (very high-spend fans) and local economics can skew results. NY Post (OnlyFinder study coverage)

 

4) Who the Users Are (fans)

Most sources agree paying users are mostly men. Estimates vary a lot (about 60%–87% male). The biggest age groups by headcount tend to be 18–24 and 25–34. But the age band that often spends more per person is 35–44, because of higher income. (These are broad summaries—use them as general guidance.) SignHouse overview

 

Table 3 — Simple fan profile (indicative)

Attribute What we often see
Gender Majority male (roughly two-thirds or more)
Biggest age bands 18–24 and 25–34 (by headcount)
Higher spenders 35–44 (on average)

Why this matters for creators:

  • Make content that attracts younger users (they discover more new creators).
  • Build special offers and “VIP” tiers for older users who can spend more.

 

5) Who the Creators Are

Compilers often say creators are mostly women (many estimates are ~70%–85% female). There are also many male and non-binary creators; the community is diverse. Some reports also claim women earn more on average than men, but keep in mind these are not official audited numbers. Fanso, Social-Rise

What this means: Content styles, marketing angles, and audience expectations can look different by niche. But sales operations (how you run DMs, PPV, and retention) matter for everyone.

 

6) How Money Flows (and why inequality is so high)

This is the key to understanding OnlyFans.

  • Subscriptions bring people in.
  • DMs/PPV + tips often drive the majority of revenue for top earners.
  • A very small share of fans (“whales”) can spend a lot, which boosts top creators.

One well-known analysis (and many that echo it) says the top 1% of creators take about 33% of all creator money, and the top 10% take about 73%. That’s very unequal—a “power-law” curve. XSRUS, Matthew Ball (context), SignHouse (summary)

 

Table 4 — Earnings concentration (illustrative, 2024)

Let’s apply those shares to the ~$5.8B creators earned in 2024:

Group Share of payouts (est.) Dollars (approx.)
Top 10% (includes top 1%) 73% $4.23B
Top 1% (inside the top 10%) 33% $1.91B
Bottom 90% 27% $1.57B

 

Note: Some articles claim even more extreme shares for the top 0.1%. Treat those as controversial and not consistent across sources. The table above uses the more common numbers. XSRUS, Matthew Ball

Why the top gets so much:

  • Whales: a tiny percent of fans can spend hundreds or thousands per month.
  • Sales ops: top creators (and agencies) use scripted DMs, timed PPV drops, bundles, and win-back offers.
  • Audience: big off-platform audiences (TikTok/IG/Twitter) push more buyers into the funnel.

 

7) Earnings by Country (rough but helpful)

OnlyFans doesn’t publish an “official” table of earnings by country. But we can build a proxy: take total creator payouts (~$5.8B in 2024) and weight by directional user share. It’s not perfect (because ARPU is different by country), but it helps with rough planning.

Table 5 — 2024 payouts by country (proxy)

Country Directional user share* Proxy creator payouts
United States ~32% ~$1.86B
Brazil ~8.6% ~$0.50B
United Kingdom ~5.2% ~$0.30B
Canada/Germany/France/Mexico/Spain/Italy/Australia ~$1.7–2.0B (combined)

*Shares from a 2025 roundup; use directionally. Source: SpreadThoughts

What to do with this: If you’re an agency or a creator, prioritize the U.S. for absolute dollar potential, but plan local pricing, language, and post times to win in Brazil and Europe too.

 

8) Rules, Safety, and Why Compliance Matters

In March 2025, the U.K. regulator Ofcom fined OnlyFans’ operator £1.05 million for giving inaccurate information about its age-assurance settings. The separate question about children accessing content was closed, but the fine shows that accuracy and good processes really matter. Reuters, The Guardian

Why this matters to creators and agencies:

  • Keep strong KYC (know-your-customer), model releases, and consent logs.
  • Have clear moderation rules and an audit trail.
  • This reduces payment problems and downtime—and can become a competitive advantage.

9) The Big Picture (so far)

  • OnlyFans is a big, profitable, and still growing platform.
  • Most money often comes from DMs/PPV + tips, not just subscriptions.
  • Earnings are very unequal (top creators grab a large share).
  • The U.S. dominates, with Brazil and the U.K. also strong.
  • Compliance is rising in importance and can be a moat if you do it well.

Sources: Business Insider, SpreadThoughts, XSRUS, Reuters

 

10) What This Means For You (quick playbook)

  1. Treat DMs like a sales channel
    Use welcome sequences, timed PPV drops, bundles, and win-back offers. It’s a CRM, not just a chat.
  2. Price for “whales,” but keep mid-tier options
    Have a clear path from low-cost entrymid-tier offersVIP.
  3. Localize
    If you target the U.S., also test Brazil and Europe with local language, price, and time windows.
  4. Tighten compliance
    Organized KYC, consents, releases, and moderation help avoid disruptions. After the Ofcom case, this matters even more. Source

11) Earnings by Age & Gender (What We Can Safely Say)

Short version: We do not have audited, platform-wide medians by age and gender. Most public numbers come from industry compilers and smaller samples. Treat the bullets below as directional, not exact.

Fans (subscribers)

  • Gender: Most paying users are men. Aggregators commonly show the male share above two-thirds, sometimes higher; female share below one-third. Source overview
  • Age: Largest headcount bands are 18–24 and 25–34. However, higher per-person spending tends to appear in 35–44 due to income. SignHouse

Creators

  • Gender: Many compilers estimate creators are ~70–85% women. Some reports claim women, on average, earn more than men; use caution (small samples, niche bias). Fanso, Social-Rise
  • Age: No audited medians by age. In creator-economy research more broadly, earnings often peak in the late-20s to mid-30s, likely due to operational experience (pricing, DMs, retention), not age alone.

What this means for planning: Keep discovery content friendly to 18–34 (largest headcount), but design upsells, bundles, and VIP offers with 35–44 in mind (higher spending power).

 

12) Percentile Ladders (Top 0.1% vs. 1% vs. 10%)

OnlyFans revenue is famously top-heavy. A frequently cited pattern is: top 1% ≈ 33% of creator revenue; top 10% ≈ 73%. That aligns with power-law outcomes across creator platforms. We’ll apply those shares to 2023–2024 results and extend them as a constant-split baseline for 2025–2027. (Some articles claim even more extreme concentration for the top 0.1%; those are controversial and inconsistent, so we keep 0.1% as illustrative.)
Sources: XSRUS, Matthew Ball (context)

 

Table 6 — 2023 & 2024 payouts by percentile (illustrative)

Assumptions: Platform take ≈ 20%. Thus, creator payouts ≈ 80% of fan spend. 2023 fan spend ≈ $6.63B; 2024 ≈ $7.22B. Payouts: 2023 ≈ $5.30B; 2024 ≈ $5.78–$5.80B. Shares based on XSRUS pattern (1% = 33%, 10% = 73%).

Year Total creator payouts Top 10% (≈73%) Top 1% (≈33%) Bottom 90% (≈27%)
2023 ~$5.30B ~$3.87B ~$1.75B ~$1.43B
2024 ~$5.80B ~$4.23B ~$1.91B ~$1.57B

Optional 0.1% view (illustrative only): If we bracket the top 0.1% at ~15–25% of payouts (a middle ground between classic Pareto and extreme claims), then in 2024 the top 0.1% might capture roughly $0.87–$1.45B of the ~$5.8B. Use with caution; studies disagree.

 

13) Country-by-Country Sizing (Proxy)

OnlyFans does not publish official payouts by country. A practical “proxy” is to allocate total creator payouts by directional user share (recognizing ARPU varies). For 2024 payouts (~$5.8B):

 

Table 7 — 2024 creator payouts by country (proxy)

Country Indicative user share Proxy payouts
United States ~32% ~$1.86B
Brazil ~8.6% ~$0.50B
United Kingdom ~5.2% ~$0.30B
Canada / Germany / France / Mexico / Spain / Italy / Australia (combined) ~$1.7–$2.0B

Shares are indicative, from a 2025 compilation; use directionally. Source: SpreadThoughts

How to use this: Prioritize the U.S. for absolute dollars, but grow in Brazil and major European markets with local language, pricing, and prime-time scheduling.

 

14) Spending Patterns & “Whales”

  • Subscriptions open the door. DM/PPV + tips often drive most revenue for top earners.
  • A tiny share of fans (“whales”) can generate an outsized slice of sales.
  • U.S. snapshots show uneven totals vs. per-capita spend (e.g., NY total ≈ $179.1M in 2024, but middle per-capita rank; West Virginia tops per-capita). Media coverage of OnlyFinder study

Tip: Build a ladder: low-cost entry → mid-tier bundles → VIP tiers. Use timed PPV drops and churn win-back sequences in DMs.

 

15) Compliance Update (Why It Matters in 2025)

In March 2025, U.K. regulator Ofcom fined OnlyFans’ operator £1.05M for providing inaccurate information about age-assurance systems during a formal process. The separate question about under-18 access was closed, but this sanction confirms rising expectations for information accuracy and governance. Reuters, The Guardian

  • Practical takeaway: Treat KYC, model releases, consent logs, and moderation SOPs as a moat. Good compliance reduces payment friction and downtime.

16) Forecast & Prognosis (2025–2027, Plain English)

Anchor: FY2024 fan spend ≈ $7.22B; platform revenue ≈ $1.41B; creator payouts ≈ $5.8B. Users ≈ 377.5M; creators ≈ 4.6M. Sources: Business Insider, Variety

Assumptions: The platform is maturing (slower growth), but better tooling (bundles, DMs/PPV, live, discovery) and international expansion help. Regulation adds friction but can also increase trust.

 

Table 8 — Fan spend, platform revenue, creator payouts (base case)

Year Fan spend (gross) YoY Platform revenue (~20%) Creator payouts (~80%)
2024 (actual) $7.22B +9% $1.44B $5.78B
2025 (forecast) $7.65B +6% $1.53B $6.12B
2026 (forecast) $7.95B +4% $1.59B $6.36B
2027 (forecast) $8.19B +3% $1.64B $6.55B

2024 anchors from press summaries of company results; forward years are modeled. Sources: Business Insider, Variety

 

Table 9 — Users & creators (base case)

Year Registered users YoY Creators YoY
2024 (actual) ~377.5M +24% ~4.6M +13%
2025 (forecast) ~434M +15% ~5.1M +10%
2026 (forecast) ~477M +10% ~5.45M +7%
2027 (forecast) ~515M +8% ~5.72M +5%

2024 anchors: Business Insider. Forward years modeled with decelerating growth.

 

What could change the forecast?

  • Upside: Better discovery, live formats, stronger DM tooling → higher ARPU; new payment corridors; brand-safe expansion (e.g., OFTV licensing).
  • Downside: Stricter regional rules or processor friction; macro slowdowns in key markets; content policy shocks.

17) Action Checklists (Copy-Paste for Teams)

For Creators

  1. DMs are your CRM: Set a welcome series, weekly PPV drops, monthly bundles, and a churn win-back message.
  2. Price the ladder: Entry tier → mid-tier bundles → VIP. Make it obvious how to “upgrade.”
  3. Target two segments: Discovery (18–34) and High-spend (35–44). Use timed offers for each.
  4. Optimize posting windows: Post in local prime time for the U.S., then test Brazil/EU slots.
  5. Compliance basics: Keep KYC, model releases, consent logs organized. It saves headaches later.

 

For Agencies

  1. Standardize sales ops: Script libraries, offer calendars, and PPV cadences per niche.
  2. Measure whales: Track high-LTV fans and create VIP tiers with white-glove DM flows.
  3. Market selection: U.S. first for scale; build pods for Brazil and top EU markets with localized assets.
  4. Compliance as a moat: Central repository for KYC, releases, moderation SOPs; assign an owner.
  5. Diversify the funnel: TikTok/IG/Twitter for awareness → email/Telegram for retention → OF for conversion.

 

For Operations/Compliance Leads

  1. Audit trail: Time-stamped consent and release storage (searchable).
  2. Policy hygiene: Age-assurance playbook; escalation steps; “evidence pack” for disputes.
  3. Vendor map: Payment providers, storage, and moderation tools listed with roles/SLAs.

18) Sources (linked)